Saving skinWeights for massive from maya (scMassiveSkin.mel)

Some time ago I wrote a MEL script for saving out skinWeights for massive from maya skinCluster. Script writes out weight is massive’s native format (.w file extension).
Massive is crowd simulation software and is used for giving artificial intelligence to crowds and make them believable. Its common practice to skin character inside maya and take out skeleton ,mesh (as obj) inside massive for doing crowd sim. But we have to either skin it again inside massive which is defiantly not very intuitive or import weights from maya. So this script makes this task easier by writing out weights in separate file from maya itself.


6 thoughts on “Saving skinWeights for massive from maya (scMassiveSkin.mel)

    • hey savio i double checked its working.. if anyone is facing such problem. pls check if is working on their side..
      i have just links for public sharing files..

  1. Hi i have problem when i use this scMassiveSkin….when i save maya 11 skin weight in .w format and took in massive prime same geomentry and also same bone also,but i don’t work….What correct procedure pls

    • can you please try the same in maya 2009 or prior, i dont have my hands right now on maya 2011 also please check and open .W file in texteditor to chek if everything is in order. I havent chekced the script with maya2011 yet -sunny

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